Abstract:
The purposes of this research were 1) investigating the performance
competencies of support personnel, 2) developing methods to improve
operational competency based on the concept of gamification, and 3)
investigating the effectiveness of activities to improve operational
competency based on the concept of gamification. The sample used for
the experiment included 25 employees of the Faculty of Industrial
Education of Rajamangala University of Technology Phra Nakhon who
were randomly selected. The mean and standard deviation were used in
the data analysis. The research results show that
1) Current competencies of support staff Rajamangala University of
Technology Phra Nakhon has the highest level of impact on overall
performance (𝑥̅ = 4.56, 𝑆. 𝐷. = 0.63), and when comparing the required
competencies of support staff Rajamangala University of Technology
Phra Nakhon Divided by personal information, the overall not
significantly different at the .05 level.
2) Designing performance improvement based on gamification
concepts for support staff at Rajamangala University of Technology Phra
Nakhon consists of 4 steps: 1) Set clear performance objectives, 2) Define
competency indicators, 3) Develop knowledge and skills, and 4) Create
relationships between employees
3) Results of evaluating the efficiency and effectiveness of work
according to the concept of gamification for support staff. All groups of
Rajamangala University of Technology Phra Nakhon work with a high
level of efficiency and effectiveness (85.55%). After conducting activities
to improve work performance according to the gamification concept for
support staff, it was found that support staff were satisfied with the
improvement of work performance at a high level ( 𝑥̅ = 4.42, 𝑆. 𝐷. =
0.64).