Abstract:
The purposes of this study were to develop web-based language learning (WBLL) using game-design elements and to explore the satisfaction towards the WBLL. To implement the development of WBLL, ninety English major students at Rangsit University were purposively selected. For the data collection process, the research instrument used was a questionnaire that was divided into two main parts: the general information and
the grammatical errors that the participants required improvement. For the data analysis, frequency and percentages were employed in the study. It revealed that vocabulary knowledge and sentence errors were among the highest needs. The respondents also realized that spelling held the third spot. After the completion of the
WBLL using the Marvel app, Freepik, and HTML5 as a responsive website, the findings showed that 5 experts in the field of educational technology had a high satisfaction towards the WBLL with an overall mean of 4.24.
It can be implied that the use of game-design elements and web-based language learning can be an activity that learners favor and can be a tool for developing learners cognitive. It may be played individually, in small groups, or as a group, depending on the purpose of the game creator.