Outcomes learning by multimedia motion graphics with cooperative learning technique competition between groups with games towards the ability of solutions for secondary level 1 students.
Abstract:
The purposes of this research were 1) To study students' problem-solving abilities after learning with multimedia motion graphics and cooperative learning management techniques for intergroup competition with games. 2) To study the results of group work of students learning using multimedia motion graphics in combination with cooperative learning management techniques of intergroup competition with games. 3) To study the satisfaction of Grade 1 students who learned using motion graphics combined with cooperative learning techniques of intergroup competition with games. The sample is students of mathayomsuksa 1/3 at Dipangkornwittayapat (Taweewattana) Under Royal Patronage School. Academic year 2021, 40 students. The research instruments were 1) A multimedia learning plan with motion graphics combined with collaborative learning. Techniques for competing between groups with games 2) Multimedia motion graphics Fundamentals of Science, Technology (Computational Science), Mathayomsuksa 1 Chapter 2 on Problem Solving 3) Questionnaire students' ability to solve problems with algorithms 4) group work assessment form Fundamental Science Technology (Computational Science) Level 1 5) Student satisfaction questionnaire affecting learning with motion graphics combined with cooperative learning techniques of intergroup competition with games. Analyze data with ready-made programs. The results of the research were as follow: 1) The students' problem-solving abilities after learning with multimedia motion graphics combined with cooperative learning and game-based competition techniques were good. 2) The results of the collaboration of students with multimedia, motion graphics combined with cooperative learning, the technique of intergroup competition with most games were at a very good level. 3) Student satisfaction with multimedia learning with motion graphics combined with collaborative learning The technique of competition between groups with games was at the most satisfactory level. (Mean = 4.54, Standard Deviation = .017)